New horizons, new knowledge, new enemies
Completed the base campaign? Three DLC packs continue your voyage into
Rocket Science, Cybersecurity, and a brutal
combat-only gauntlet.
Same pirate foundation. New domains, modes, and bosses.
All DLC routes at a glance
5 islands Β· 15 concepts Β· Rocket Science Β· Story campaign
2 islands Β· 6 concepts Β· Cybersecurity Β· Story campaign
6 zones Β· 0 concepts Β· Combat Mastery Β· Endless mode
Quick jump: Starboard Launch Β· Cipher Seas Β· Abyssal Gauntlet Β· Slot III Β· Slot IV Β· Comparison Β· Learning Concepts
"Build a ship to the stars β but first, learn to fly!"
Topic: Rocket Science Β· 5 Islands Β· 15 Concepts Β· Tiers 1-3
Prerequisite: Complete the base AI/ML campaign
Captain Nemo's next grand ambition: build a spaceship and sail beyond the atmosphere. But the void holds dangers β including the legendary Space Kraken. To survive, you must master rocket science concepts through the same spatial-memory loop: explore, encode, recall.
Encounter: π«οΈ Cursed Fog
Metaphors: Rocket Nozzle Β· Fuel Barrels Β· Cargo Crate
Encounter: βοΈ Storm
Metaphors: Stage Separator Β· Wind Tunnel Β· Speed Gate
Encounter: ποΈ Ruins
Metaphors: Ring Platform Β· Anchor Stone Β· Trajectory Arc
Encounter: π₯ Rival Battle
Metaphors: Void Bell Jar Β· Delta-V Gauge Β· Slingshot Rock
Encounter: π¦ Space Kraken
Metaphors: Ablative Plate Β· Flame Corridor Β· Splash Zone
A crab with exhaust vents on its shell β surprisingly fast. Jet-dashes between patrol points.
Habitat: Launchpad Lagoon, Booster Reef
A translucent jellyfish that glows like a distant star. Contact causes a gravity pull.
Habitat: Orbit Atoll, Nebula Shallows
Black as the space between stars. Ambush predator β appears when you stop moving.
Habitat: Nebula Shallows, Kraken's Void
The ancient terror of the void β tentacles span asteroids. Phase-shifts between grabbing, ink-blasting, and roaring.
Habitat: Kraken's Void
Luminescent fronds that drift in zero-gravity currents. Marks safe zones.
Coral formations shaped by centuries of rocket exhaust. Crumbles into sparks when brushed.
Tumbling rocks fill the space around the atoll. Collision stuns β navigate carefully.
"Navigate encrypted waters and defend against digital pirates!"
Topic: Cybersecurity Β· 2 Islands Β· 6 Concepts Β· Tiers 1-2
Prerequisite: Complete the base AI/ML campaign
The seas aren't just full of monsters β they're full of digital threats. Captain Nemo discovers encrypted waters where data pirates steal information and cursed chests hide malware. Mastering cybersecurity concepts is the only way to navigate safely.
Encounter: π«οΈ Cursed Fog
Metaphors: Cipher Lockbox Β· Bait Barrel Β· Sea Wall
Encounter: π₯ Rival Battle
Metaphors: Gate Checkpoint Β· Cursed Chest Β· Watchtower
A crab whose shell is covered in shifting glyphs. Patrols near the lockbox β stuns on contact.
Habitat: Cipher Cove
Lures sailors with a false glow, then stings. Mimics powerup glow to fool you.
Habitat: Cipher Cove, Fortress Harbor
Metallic fronds that clang in the current like alarm bells. Decorative terrain.
Habitat: Fortress Harbor
"No charts. No tutoring. Just steel, instinct, and survival."
Topic: Combat Mastery Β· 6 Zones Β· 0 Concepts Β· Tiers 1-3
Prerequisite: Complete the base AI/ML campaign
Abyssal Gauntlet is a combat-first campaign. It skips concept placement and recall minigames and drops you straight into escalating battles across hostile deep-sea routes. The run is score-driven, high-pressure, and built for players who want pure mechanical mastery.
Mode: π₯ Battle Loop
Mode: π₯ Battle Loop
Mode: π₯ Battle Loop
Mode: π¦ Trench Horror
Mode: βοΈ Storm Fury
Mode: π¦ Gauntlet Boss
Animated bones that charge quickly in straight lines and punish sloppy spacing.
Fast circling predator that lunges for high burst damage when it finds an opening.
Three-phase final boss at The Drowned Throne. Pattern mastery is mandatory.
"The route is reserved. The details are still below deck."
Slot III is officially planned, but the team has not published a final theme, concept set, or encounter mix yet. We would rather ship accurate notes than flashy guesses. As soon as implementation locks, this section will be replaced with concrete campaign details.
Gameplay specifics are intentionally undisclosed until systems are finalized.
Players who want to track each new campaign as it becomes official.
"One more horizon. No false promises before we chart it."
Slot IV is also planned as part of the post-launch expansion line. Theme, island roster, and combat-learning balance are still in active design and have not been announced. This keeps the page honest while the build catches up.
Not yet disclosed. Final mechanics will be documented once the campaign is production-ready.
Completionists and roadmap-watchers waiting for the full DLC slate.
Live packs at a glance
| π Starboard Launch | π Cipher Seas | π©Έ Abyssal Gauntlet | ||
|---|---|---|---|---|
| Topic | Rocket Science | Cybersecurity | Combat Mastery | |
| Islands / Zones | 5 | 2 | 6 | |
| Learning Concepts | 15 | 6 | 0 | 0 (combat-only) |
| Tiers | 1-3 | 1-2 | 1-3 | |
| Primary Mode | Explore + encode + recall + combat | Explore + encode + recall + combat | Endless combat gauntlet | |
| Final Boss | Space Kraken | β | The Drowned King | |
| Prerequisite | Complete base campaign | Complete base campaign | Complete base campaign |
Combined across Starboard Launch and Cipher Seas (Abyssal Gauntlet is combat-only)
| Pack | Island | Concept | Metaphor | Tier |
|---|---|---|---|---|
| π Starboard Launch | Launchpad Lagoon | Thrust | Rocket Nozzle | 1 |
| Propellant | Fuel Barrels | 1 | ||
| Payload | Cargo Crate | 1 | ||
| Booster Reef | Staging | Stage Separator | 1 | |
| Drag | Wind Tunnel | 1 | ||
| Escape Velocity | Speed Gate | 1 | ||
| Orbit Atoll | Orbit | Ring Platform | 2 | |
| Gravity | Anchor Stone | 2 | ||
| Trajectory | Trajectory Arc | 2 | ||
| Nebula Shallows | Vacuum | Void Bell Jar | 2 | |
| Delta-V | Delta-V Gauge | 2 | ||
| Gravity Assist | Slingshot Rock | 2 | ||
| Kraken's Void | Heat Shield | Ablative Plate | 3 | |
| Re-entry | Flame Corridor | 3 | ||
| Splashdown | Splash Zone | 3 | ||
| π Cipher Seas | Cipher Cove | Encryption | Cipher Lockbox | 1 |
| Phishing | Bait Barrel | 1 | ||
| Firewall | Sea Wall | 1 | ||
| Fortress Harbor | Authentication | Gate Checkpoint | 2 | |
| Malware | Cursed Chest | 2 | ||
| Zero Trust | Watchtower | 2 |
All DLC packs unlock after completing the base 5-island AI/ML campaign. Start with a learning campaign (Rocket Science or Cybersecurity), or dive straight into the combat-first Abyssal Gauntlet.